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Masterclass 02: Creature Animation for VFXFriday, October 14, 2011 from 10:00 AM to 4:30 PM (GMT)London, United Kingdom |
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Event Details
In the second of our VFX masterclasses, we will look to cut out the cutesy stuff (or at least save it for later), understand workflow for creature animation; what everyone does and above all – get down to some realism.
We’ll be keen here to show you what creature animation is, within the context of vfx and how important it is, to teach and learn the animators craft within the context of getting something that is animated to be believable when integrated into a film plate.
Creature animation for vfx needs to be taught via the idea of mimicry of movement first. The study of and eventual ‘copying’ of how real creatures move is so much more important than notions of character and exaggerated performance. Although a little of these can come in later, once mimicry is achieved. ‘Cartoony’ and homage to Pixar type work needs to be avoided – although this could come under the heading of ‘feature animation’ or ‘cg feature animation’, it muddies the water when it comes to understanding what creature animation for vfx is really about.
Case studies in Creature Animation
MPC, and Rushes (tbc)
Key creative talent from these VFX companies will talk through some recent projects that show off creature animation and lip synch, modelling, rigging and creature effects skills. You will see how projects are planned and how Creature TD's, modellers and animators work together to produce realism with some bizarre and unexpected results.
What an animator does all day
Brad Silby, Senior Animator from Framestore
Brad will explain what the VFX Animator's job entails as he talks through his experience of animating the death of Dobby the house elf in Harry Potter and the Deathly Hallows Part One. He will discuss the different stages of animation production from initial briefing through to layout and blocking, as he and the team inch towards final animation. Brad will be candid as he explains the process required to create realistic animation of a dying elf, via production clips of the many versions, tweaks and changes it takes to achieve the end result.
An overview of creature set-up for animation
Nick Savy, creature effects artist
Nick is a seasoned expert in creature design and creation. He has a broad experience to talk from; from video games to tv and film, where his work includes Batman Begins, Doom and Harry Potter and Philosophers Stone, working for companies as diverse as Saga, Double Negative, Cinesite and Passion Pictures.
Nick will talk through the considerstions needed to design, build and rig a good creature, for animation either using keyframes or motion capture data and then subsequent integration into live action plates. His insight will show how skills learnt for creature work in film and tv are now equally applicable to the games industry as well. Nick is keen to describe how people from both technical and artistic backgrounds need to be skilled observers of the world around them, as well as being inspired to learn skllls in modelling, UVing, rigging, skinning texturing and lighting.
He'll show how constraining and bending parts of a creature present particular challenges for modelling and rigging that quite literally need to be ironed out before the primary animation work begins.
A look at realism for animators
Rob Hemmings, Animation supervisor
During the last ten years, Rob has worked as an animation supervisor for companies such as MPC, Framestore and Double Negative. This has been a crucial time, as we have seen the Harry Potter series enable London VFX houses to become serious rivals to US houses in producing realistic creature animation.
Despite this worthy acolade we'll examine why creature animation hasn't become the prevailing form in cgi animation study within the UK. What might be done to provide specialist teaching and learning to help talent answer the VFX industry's call for skills in realism?
From his work, master training aspiring junior animators for work in companies such as MPC, Cinesite, Double Negative, the Mill and Framestore, Rob will highlight some examples of good practice in teaching realistic creature animation and point towards how important observing the creatures around us is, in making for more nuanced animation work.
Running Order
The morning session is about Creature TD skills
The afternoon session is about Creature animation skills
1020 Structure of the day and welcome Ian Murphy
1030 The role of an animation TD: Rushes case study Mark Pascoe
1120 Creature design and set-up Nick Savy
1200 BREAK
1220 Creature TDing Q&A Mark Pascoe and Nick Savy
1200 LUNCH
1350 What does and animator do all day: Framestore case study Brad Silby
1440 BREAK
1500 Lip sync and the process of teaching creature animation Alex Williams
1545 Pure performance aanimation: A skills audit Rob Hemmings
1615 Creature Animation Q&A Brad, Alex and Rob
1630 Closing remarks
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When & Where
Ravensbourne (next to the 02/Dome)
6 Penrose Way
North Greenwich
SE10 0EW London
United Kingdom
Friday, October 14, 2011 from 10:00 AM to 4:30 PM (GMT)
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Hosted By
The 2011 Masterclasses in VFX with Compositing Coach
The 2011 Masterclasses in VFX
As part of its series of interventions to create new talent for the UK VFX industry, Skillset has asked Ravensbourne to host a series of VFX Masterclasses. Ian Murphy, co-author of the Core Skills of VFX module Handbook will facilitate a series of masterclasses that will give contextual information on key aspects of the VFX pipeline and workflow.
Designed as a complement and extension to other funding initiatives such as the supply of Nuke licences to receptive HE institutions and the training of tutors in a range of software including Nuke, Maya, Mari and PFTrack, the masterclasses will give tutors and students from Skillset’s accredited animation courses and media academies an opportunity to hear VFX professionals explain through case studies how teamwork and collaboration enables sophisticated VFX to be created.
Five masterclasses are planned, and will be held at Ravensbourne’s new state of the art studio venue, opposite the 02 venue in North Greenwich
02 Creature animation for vfx
Friday 14 October 2011
03 Creating environments for vfx: Friday 28 October 2011
04 The lighting pipeline for vfx
Friday 11 November 2011
05 Effects animation and simulation for vfx
Friday 25 November 2011